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4.3 Control via DMX 512 <br /> Optionally,the X2 Wave-Flamer can be controlled by DMX 512. 6 DMX channels are needed. <br /> 4.3.1 DMX-Channels <br /> The following 6 DMX-Channels are needed for the X2 Wave-Flamer: <br /> • Channel 1: Angle (Starting address) <br /> • Channel 2: Speed (Starting address+1) <br /> • Channel 3: Ignition (Starting address+2) <br /> • Channel 4: Opening Time (Starting address+3) <br /> • Channel 5: Program (Starting address+4) <br /> • Channel 6: Mode (Starting address+5) <br /> 4.3.1.1 Channel 1:Angle(Starting address) <br /> The angle is the first channel (=starting address). It defines to which angle the head of the Flamer will <br /> move to.The angle can be chosen anywhere between -105'to+105° (DMX-value 0 to255). <br /> Since the DMX-value itself can only be a whole number, some angles must be rounded up. <br /> The calculated DMX-value for an angle of 0° is 127.5 (rounded up 128). Using this value,the following <br /> formula can be used to calculate all other angles 4 (in degrees). Please always note the prefix of <br /> the angle: <br /> DMX Value = 127,5 + (4 . 1,2143) <br /> To calculate a DMX value in percent,the following formula must be used: <br /> % Value = DMX value • (100/255) <br /> Below you can find some examples for the DMX value of an angle. <br /> Channel Angle DMX DMX(%) <br /> 1 -105° 0 0% <br /> 2 -90° 18 7% <br /> 3 -75° 36 14% <br /> 4 -60° 54 21% <br /> 5 AS* 73 28% <br /> 6 -30° 91 35% <br /> 7 -15° 109 42% <br /> 8 0° 128 50% I <br /> 9 15° 146 57% <br /> 10 30° 165 64% <br /> 11 45° 183 71% <br /> 12 60° 201 78% <br /> 13 75° 219 85% <br /> 14 90° 237 92% <br /> 15 105° I 255 I 100% <br />